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    Battlefield: Bad Company 2 Balance Adjustment Patch

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    M_sevi
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    Battlefield: Bad Company 2 Balance Adjustment Patch

    Mensaje  M_sevi el Vie Mayo 07, 2010 11:32 pm

    Que tal necr@s, pues asi es DICE lanzara este proximo 11 de mayo un patch para corregir el problema con las partidas disparejas, que realmente son muy disparejas, ademas de lo sig:

    * Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.

    * Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

    * Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.

    * Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.

    * Decreased the damage of the PKM over long range to balance it with other LMGs.

    * Increased the base damage of the Type88 LMG to balance it with other LMGs.

    * Slightly reduced the base damage of the M16 and G3 to balance the increased range.

    * Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

    * Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.

    * Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

    * Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

    * Reduced the base damage of the PP2000 to balance the increased range.

    * Increased the damage of the 9A91 over long range to balance its lower magazine size.

    * Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.

    * Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.

    * Increased the damage of the MP412 over long range to balance its low rate of fire.

    * Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

    * Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.

    * Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.

    * Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

    * Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.

    * Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

    * Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

    * Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.

    * Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.

    * Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

    * Fixed a bug where the BMD3 would take extra damage to the front armor.

    * Reduced the explosive damage from Attack Helicopter cannons.

    * Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.


    Fuente: http://www.joystiq.com/2010/05/07/battlefield-bad-company-2-console-update-coming-may-11/


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    Re: Battlefield: Bad Company 2 Balance Adjustment Patch

    Mensaje  MEXICAN001 el Sáb Mayo 08, 2010 11:13 am

    pues no me gusto mucho de lo que hicieron :S, a ver si no lo echan a perder los kbrones xD. solo les falto darle un empujon mas al assault, ya que el medic tiene mejores armas... en fin a ver como queda esto
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    Re: Battlefield: Bad Company 2 Balance Adjustment Patch

    Mensaje  M_sevi el Sáb Mayo 08, 2010 3:24 pm

    Yo solo espero que hagan mas parejo el armamento, por que si es muy ventajoso el del medic hum1 hum1 y que corrijan lo de los helicopteros que los pilotean como locos, eso no es posible en la realida hum1 hum1


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